whats up next? well… finishing some steampunk commissions and the paladine elayne & drow rinil set next week. have to see when i reach around 30 pics then it can be bumped to the shops… meanwhile its patreon-only stuff :) then going for the ezri revamp set… well… not just revamp… revamp and extend! :D you know… that really old first set that can be found in freebie section
now rushing for my next commission, should be released already next week :) then for the rest of the month working on memoria III or Ezris first chapter remake, not decided yet. ofc patreons will get their peek previews asap!
a long time without updates! sorry for that… but my old main rig died away few weeks ago after 6 years of renderslavery :D it is replaced with a new monster (2x rtx 3090 in it) and faster than my old one combined with both renderslaves :) now back on rendertrack for new chapters… one is a commission with drow rinil (revamped rinil finally from gen3 to gen8) and the next episode of memoria coming up.
seems everyone likes the “fresh” elayne, at least sales tell me that… so i decided to create some more chapters about her “training”. you can find a picture of her new battlesuite in gallery, guess there wont be many complains about it!
patreons already got their first peek previews and stuff, guess in 2-3 weeks there will be official releases :)
the background should be familar for you :) the character isnt… just used it for testing reasons but guess who will be in this place pretty soon? :D
just want to give an update, maybe interesting for some people :) i started with daz studio back in the days like most people do… its fun, its nice and a really good start to learn all those basics. but 3 years ago i started to do more and more stuff/props/morphs whatever on my own in blender and got better and better there. still using daz studio for posing and setting things up… but… i have to admit… meanwhile its more annoying and timeconsuming than i get out of it in the end.
what does that mean? materials/shaders from daz to blender -> no problem. reversed -> nightmare, not even possible. getting morphs for characters in daz studio? export to blender, set things up, import to daz again. annoying to set up things on my own made props/clothes/whatever (made in blender) again in daz studio instead of using it instant. btw. that also should improve my possibilities alot and you know i am always aiming for better quality :) and… same for animation… again.
octane plugin for daz is developed poor compared to others… octane for blender (released last year) is top notch compared to that.not to speak of huge loading times for single files (up to 5 minutes waiting for nothing). the only thing that made daz studio useful are some pose&expression presets. but honestly… posing in blender is way more easy when you got used to it, same for expressions. still this will remain the only downside at the beginning
so i made a decision: daz studio will get kicked out of my list within this year. i simply dont have any use for it any longer… i guess there will be 2-3 more sets where it is used but then it will get burried :) dont worry… hopefully i can keep up my production speed as you are used to it and everything should look same for you as i keep on using octane render and its very special looks :D
Instagram just for the lulz
added an instagram account here… just clean pictures… not really a fitting socialmedia platform for this kind of stuff but advertisement never is a mistake… whoever wants, feel free to follow me :)
thats it for today, thanks for reading that textwall… stay tuned! :)